It is not a rare sight to see competitive players complain about the ladder system in Hearthstone: it happens at the end of every season as the competition for those coveted top 100 spots is fierce, and perceived to be in in a large part a matter of luck in addition to skill.
In this post, I will examine the current ladder system, showcase why it is fundamentally broken for this particular environment, and propose an alternative model that could be used to fix it.
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